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Legend of legaia rogue tower map1/10/2024 The system was turn-based, but it was as close as turned based fighting got to actual 3-D fighting games in my opinion. I feel that Legend of Legaia’s developers had the increasing popularity of 3-D fighting games in mind when they conceptualized how the game’s battle system would work. My point is that most of these acquisitions happened during that time period. I am not necessarily a huge fan of that genre, though I have owned every Mortal Kombat entry, Tekken1-5, Virtual Fighter 3-4, and Dead or Alive 2-3. Maybe I am wrong in the statement that I am about to make, but I have always seen the years between 19, as the golden era of fighting games. ![]() Perhaps, the one aspect of the game that I remember the most, was its unique combat system. ![]() Legend of Legaia had an Interesting Battle System That year’s game release calendar included games such as Grandia, Star Ocean 2, Final Fantasy VIII, and Legacy of Kain: Soul Reaver.Ĭontrail, the developer, is of interest here as the company worked with other developers at the time to produce two other key RPGs of the era in Alundra 2, and Wild Arms 2. With only 300,000 units sold (United States) during the genre’s golden era the game was not exactly a flop, but it didn’t sell nearly enough to warrant much mention amongst its contemporaries.ĭeveloped (Partially) by Contrail, Legend of Legaia got lost in 1999’s massive J-RPG shuffle. 1999’s Legend of Legaia is one of PS1’s forgotten J-RPGs.
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